Retry Strategies
Message retry strategies allow you to specify how much of a delay should occur before retrying a message.
Delays between retries can be useful when messages fail handling due to race conditions, service unavailability, or concurrency reasons.
By default, @node-ts/bus uses a DefaultRetryStrategy that exponentially increases the delay between each retry attempt. Additionally, it will introduce a random variance of 10% for each delay to help unblock messages that are failing when processed at the same time.
Additional strategies can be implemented to suit your application.

Choosing a Retry Strategy

A retry strategy can be provided to the bus configuration on initialization by using .withRetryStrategy()
For example:
const bus = await Bus.configure()

Custom retry strategies

A custom retry strategy can be provided by implementing the RetryStrategy from @node-ts/bus-core.`
export type Milliseconds = number
* Defines how a message retry strategy is to be implemented that calculates the delay between subsequent
* retries of a message.
export interface RetryStrategy {
* Calculate the delay between retrying a failed message
* @param currentAttempt How many attempts at handling the message have failed
* @returns The number of milliseconds to delay retrying a failed message attempt
calculateRetryDelay (currentAttempt: number): Milliseconds
An example of a retry strategy is as follows
import { Milliseconds, RetryStrategy } from './retry-strategy'
const MAX_DELAY_MS = 2.5 * 60 * 60 * 1000 // 2.5 hours
const JITTER_PERCENT = 0.1
* A default message retry strategy that exponentially increases the delay between retries
* from 5ms to 2.5 hrs for the first 10 attempts. Each retry delay includes a jitter of
* up to 10% to avoid deadlock-related errors from continually blocking.
export class DefaultRetryStrategy implements RetryStrategy {
calculateRetryDelay (currentAttempt: number): Milliseconds {
const numberOfFailures = currentAttempt + 1
const constantDelay: Milliseconds = Math.pow(5, numberOfFailures)
const jitterAmount = Math.random() * JITTER_PERCENT * constantDelay
const jitterDirection = Math.random() > 0.5 ? 1 : -1
const jitter = jitterAmount * jitterDirection
const delay = Math.round(constantDelay + jitter)
return Math.min(delay, MAX_DELAY_MS)